ARCHAEOLOGICAL PUZZLE GAME · CULTURAL HERITAGE LEARNING

ROLE
Research · Game Design · Interaction Design · Visual Direction
TEAM
Huijia Huang · Xuefei Wu · Ayesha Gul · Min Ji Kim · Betsy DiSalvo
YEAR
2025–2026
OUTPUT
Unity Game · Research Prototype

THE EXPERIENCE

A first-person archaeological puzzle game where players enter Fu Hao’s tomb, uncover ritual artifacts, and decode real oracle bone inscriptions through observation, context, and inference.

PLAY THE GAME

THE DESIGN QUESTION

How can an ancient inscription become something players can explore, touch, and interpret?

Oracle bone script is the oldest known mature writing system in China. Its pictographic forms preserve visual traces of the objects, actions, and ideas they represent, inviting learners to look and infer.

Yet many learning tools isolate characters as symbols to memorize. Oracle Vision instead situates writing inside the material and ritual world in which it was produced, making the learner an active interpreter.

Illustration of Fu Hao

FU HAO · LATE SHANG DYNASTY

A warrior, royal consort, landholder, and ritual practitioner.

Archaeological discoveries from Fu Hao’s tomb at Yinxu reveal an unusually powerful woman who led military campaigns and participated in divination. Her story gives the game a historically grounded perspective on writing, authority, and ritual life.

Oracle bone artifact

THE CORE LOOP

Learning unfolds as an act of archaeological interpretation.

01

ENTER

Step into a first-person reconstruction of Fu Hao’s Shang Dynasty tomb.

02

INVESTIGATE

Read the explorer’s diary and examine ritual artifacts embedded in the chamber.

03

REMEMBER

Activate mural-like memories that connect objects, sound, and historical context.

04

INFER

Compare visual clues with authentic oracle bone characters and reason toward meaning.

05

DECODE

Reconstruct the inscription to unlock the next chamber and continue the story.

THE INSCRIPTION AT THE CENTER OF THE PROTOTYPE

“Fu Hao divines
rain this month.”
Fu Hao holding an oracle boneRitual fire illustrationOracle Vision mask motif

FROM ARCHAEOLOGY TO GAME WORLD

Historical forms become a visual system that feels coherent, legible, and alive.

Museum references, bronze-mask silhouettes, Shang and Zhou geometric patterns, and archaeological artifacts shaped the characters, murals, interface, and environmental motifs.

The palette and ornament are not decorative additions: they create a consistent bridge between source material, the game's clue system, and the reconstructed world.

Oracle Vision visual research and design process, from archaeological references to game art and interfaceVISUAL RESEARCH BOARDARCHAEOLOGY · CHARACTER · WORLD

FROM SYMBOL TO MEANING

Each clue connects language to a place, object, sound, or ritual.

01

WORLD

A Unity-built tomb turns historical context into a navigable learning space.

02

ARTIFACTS

Ritual objects anchor each character in a material and cultural practice.

03

MEMORIES

Murals and spatial audio translate abstract script into visual, situated clues.

04

PUZZLE

A gated decoding interface asks players to interpret rather than simply recognize.

Complete mapping from phrase elements and mural cues to player inferences, archaeological references, and 3D models

WHAT PLAYTESTING CHANGED

When guessing replaced reasoning, the design redirected players toward evidence.

01

A gentler first step

A new Level 0 introduces one artifact and one character before the four-character inscription.

02

Guidance in the world

A spotlight and beams of light connect discovered artifacts to their memory murals.

03

Time to look closely

A full-screen mural view lets players compare imagery with oracle bone forms without losing the clue.

04

History as a tool

An explorer’s diary explains Shang divination, Fu Hao, and culturally specific imagery such as the dragon–rain relationship.

05

Interpret, don’t brute-force

A cooldown after repeated incorrect answers invites players back to the evidence.

DESIGN CONTRIBUTION

Cultural heritage cannot only be read or viewed. It can also be investigated, played, and felt.
01

Situated learning

Characters become meaningful through artifacts, murals, sound, and ritual context.

02

Interpretive play

The puzzle rewards comparison and inference rather than repetition and recall.

03

Next chapters

Future chambers will introduce more inscriptions and a fuller, multidimensional account of Fu Hao.

BACK TO SELECTED WORKKeep exploring.